![]() ![]() Basically I would cycle through sounds or fmvs (just watching the intro play), and take note of pointers (you will see the address in memory) I saw in memory (Memory Window) that moved in a sequence as things changed on screen. I've never had much luck searching in either of these games (initialize only displays 4096 instead of the full memory spectrum of these games), so I resorted to watching memory. Good to hear the "show no mercy" voice that has been gone ever since the first versions.Īre you looking for certain FMV and sound headers in memory or are you just altering the pointers until you hit upon something? Or is there a pointer table in memory? I've found a few more sounds by just changing the pointer values but wondered if you had a more efficient way of finding information. Odd for sure that thriller instinct and Phoenix gang images. ![]() Riptor? Death Cry Echo wrote:Nice stuff Abystus! Especially the unused stuff. Use on Diagnostics> Sound Board Test> Play Samples Screen (F2).Įnding Credits Music Repeated (w/o horns) (Unused) ![]() Sabrewulf Intro FMV (No Unused Stills from Above: Killer Instinct Flyout Full FMV (No Music Start) Killer Instinct Flyout Full FMV (Starts Music) Recycle It, Don't Trash It Promo (Unused!) Activate before Spinning Rare Logo FMV Plays.
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